Table of Contents
Introduction
Introduction - Understanding Macromedia Flash 8 ActionScript 2
Flash Fundamentals
1 - An Introduction to ActionScript 2 Programming Tools in Flash 8
2 - Timelines, Layers, The Stage, MovieClips, and the Library
3 - Events and Event Handlers
4 - External ActionScript Class Files
ActionScript 2.0 Fundamentals
5 - A Brief Overview of ActionScript2 Programming
6 - Transitioning from AS1 Classes to AS2 Classes
7 - The Anatomy Of A Class
8 - The Building Blocks of Code
9 - Organizing Code With Functions
10 - Arrays
11 - Inheritance and Polymorphism
Built-in Classes
12 - Built-in Classes
13 - Built-in Classes: The MovieClip Class
14 - Built-in Classes: The Key Class
15 - Built-in Classes: The Sound Class
16 - Built-in Classes:The XML Class
Using ActionScript To Build A Game - Astro Sweeper
17 - Designing a Game
18 - Building the Game - Phase I: The FLA and the GameController
19 - Building the Game - Phase II: Movement and Powerups
20 - Building the Game - Phase III: The Complete Game
Appendices
Appendix A - ActionScript Terminology
Appendix B - Key Codes
Index

