ObjectManager Class

Class org.rapo.games.astro.managers.ObjectManager

Inheritance > BaseObjectManager > ObjectManager

Subclassed from BaseObjectManager. Serves as a "factory" for game-specific objects. All game objects are created by the ObjectManager.
Property Summary
 static Ship 
Properties inherited from org.rapo.games.managers.BaseObjectManager
Method Summary
 static Bullet 
 createBullet(x:Number, y:Number, bullet_speed:Number, angle_index:Number)
 static Crystal 
 createCrystal(x:Number, y:Number, size:Number, speed:Number, angle_index:Number)
 static Debris 
 createDebris(x:Number, y:Number, angle_index:Number)
 static Powerup 
 createPowerup(x:Number, y:Number, type:String)
 static Ship 
 createShip(x:Number, y:Number)
 static Void 
 splitDebris(debris:Debris, array_id:String)
Methods inherited from org.rapo.games.managers.BaseObjectManager
Property Detail
ship
static var ship:Ship;
Method Detail
createBullet
public static function createBullet(x:Number, y:Number, bullet_speed:Number, angle_index:Number):Bullet
createCrystal
public static function createCrystal(x:Number, y:Number, size:Number, speed:Number, angle_index:Number):Crystal
createDebris
public static function createDebris(x:Number, y:Number, angle_index:Number):Debris
createPowerup
public static function createPowerup(x:Number, y:Number, type:String):Powerup
createShip
public static function createShip(x:Number, y:Number):Ship
splitDebris
public static function splitDebris(debris:Debris, array_id:String):Void



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