BaseInputManager Class
Class org.rapo.games.managers.BaseInputManager
Inheritance
>
BaseInputManager
BaseInputManager should be subclassed by a game-specific InputManager class.
Managers are implemented with static properties and methods and should not be
instantiated.
| Property Summary |
|---|
| static Boolean | |
| static Array | |
| static Array | |
| static Number | |
| static Number | |
| Method Summary |
|---|
| static Boolean | |
| static Void | |
| static Void | Should be overridden in a game-specific InputManager class |
| static Void | Should be overridden in a game-specific InputManager class |
| static Void | Useful for debugging. |
initialized
static var initialized:Boolean;
inputState
static var inputState:Array;
keyMap
static var keyMap:Array;
NUM_STATES
static var NUM_STATES:Number;
QUIT
static var QUIT:Number;
checkInputState
public static function checkInputState(keyMapIndex):Boolean
init
public static function init():Void
processInput
public static function processInput():Void
Should be overridden in a game-specific InputManager class
Parameters:
processKeyboardInput
public static function processKeyboardInput():Void
Should be overridden in a game-specific InputManager class
Parameters:
showInputState
public static function showInputState():Void
Useful for debugging.
Parameters:
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