GameSound Class
Class org.rapo.games.GameSound
Inheritance
>
GameSound
Extends the built-in Sound class to add properties that are required by the AudioController
| Constructor Summary |
|---|
| | GameSound(clip:MovieClip, audio_controller: AudioController, id:String, url:String, is_streaming:Boolean, play_when_loaded:Boolean) Calls the built-in Sound class's constructor, and then intitializes
game-related properties used by the AudioController |
| Property Summary |
|---|
| AudioController | A reference to the GameSound's AudioController |
| Boolean | Indicates whether or not the GameSound instance should be streamed |
| Boolean | Indicates whether or not the GameSound instance should be played immediately when loaded |
| MovieClip | The MovieClip (timeline) on which the GameSound instance is created |
| String | The GameSound's unique ID used by the AudioController |
| String | The GameSound's URL if it is loaded dynamically |
GameSound
public function GameSound(clip:MovieClip, audio_controller:
AudioController, id:String, url:String, is_streaming:Boolean, play_when_loaded:Boolean)
Calls the built-in Sound class's constructor, and then intitializes
game-related properties used by the AudioController
Parameters:
AC
A reference to the GameSound's AudioController
isStreaming
var isStreaming:Boolean;
Indicates whether or not the GameSound instance should be streamed
playWhenLoaded
var playWhenLoaded:Boolean;
Indicates whether or not the GameSound instance should be played immediately when loaded
soundClip
var soundClip:MovieClip;
The MovieClip (timeline) on which the GameSound instance is created
soundID
var soundID:String;
The GameSound's unique ID used by the AudioController
soundURL
var soundURL:String;
The GameSound's URL if it is loaded dynamically
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