A
activatePowerup
activePowerup
AIManager Class
anim
animDone
animPrev
autoPilot
autoPilotTimer
B
BACK
BASE_CRYSTAL_INTERVAL
BASE_DEBRIS_INTERVAL
BASE_POWERUP_INTERVAL
BGManager Class
bonus
bonusTextField
Bullet Class
Bullet Constructor
C
checkCollision
checkGameOver
checkLevelComplete
checkShipCollision
createBullet
createCrystal
createDebris
createPowerup
createShip
Crystal Class
Crystal Constructor
CRYSTAL_AI_AGGRESSION
CRYSTAL_AI_INTERVAL
crystalTimer
currentFrame
D
deactivatePowerup
Debris Class
Debris Constructor
debrisTimer
destroyObjects
die
doneShooting
durationTimer
E
effectsAudio
elapsedTime
ENERGY_BAR_WIDTH
F
FORWARD
friction
G
GameController Class
GameController Constructor
GameDepthManager Class
gameOver
getBonusTimeRemaining
getBonusTimeRemainingDisplay
getCrystalInterval
getDebrisInterval
getHits
getLevel
getLevelScore
getLevelTime
getNextAudioControllerDepth
getNextObjectDepth
getPowerupInterval
getTargetHits
getTotalScore
H
handleInput
hit
HIT_MULTIPLIER
hits
HUD_DEPTH
HudManager Class
I
init
initialize
initialized
InputManager Class
invoke
L
levelBonus
levelComplete
LevelManager Class
levelScoreTextField
levelStart
levelTextField
M
mainLoop
MAX_AUDIO_CLIP_DEPTH
MAX_OBJECT_DEPTH
mc
MIN_AUDIO_CLIP_DEPTH
MIN_OBJECT_DEPTH
move
moveObjects
multiShot
N
nextAudioClipDepth
nextObjectDepth
O
ObjectManager Class
over
P
play
Powerup Class
Powerup Constructor
POWERUP_DURATION
POWERUP_LIFESPAN
PowerupManager Class
powerupTimer
processInput
processKeyboardInput
PU_AI_AGGRESSION
PU_AI_INTERVAL
PU_TIMEOUT
R
RadarManager Class
readyTimer
registerStatsTextFields
reset
resetLevelScore
revoke
rotate
ROTATE_LEFT
ROTATE_RIGHT
S
ScoreManager Class
scoreTextField
SCREEN_ORIGIN
screenCoords
setAnimation
setHudVisibility
setLevel
setScore
setShielded
setSize
setSpawnInfo
SHIELD
shieldOn
shieldPlaying
ship
Ship Class
Ship Constructor
SHIP_DEPTH
shipAudio
shipBounds
shipScreenBounds
shoot
SHOOT
shooting
size
soundtrackAudio
spawnCrystals
spawnDebris
spawnPowerups
splitDebris
start
SUPER_SHOOT
sync
T
tailGun
thrust
thrustOff
thrustOn
thrustPlaying
TIME_PER_LEVEL
timerTextField
title
TOTAL_FRAMES
type
U
update
updateCoords
updateHits
updateScore
USE_POWERUP
W
win
worldBounds
X
XTRA



Documentation generated by BLDoc Community Edition from B-Line Express.